Wednesday, January 13, 2010

I'm not reviewing this: Bayonetta

Oh, Bayonetta! How you abuse me so.


Sometimes I really like to play something that is outright, unapologetically insane. And luckily, Bayonetta came along to scratch an itch that Modern Warfare 2 created a couple of months back. It’s hard to describe exactly what is going on in Bayonetta, but that is largely due to the fact that what is going on makes almost no sense.


At a very basic level, this is a hack and slash game from some of the same minds that created the Devil May Cry series. I’m not going to lie: I have no prior experience with the DMC series beyond a demo for the fourth game. I have no opinion as to whether or not this is simply rehashing that formula or doing something entirely on its own. Not that it matters either way. This game moves at such a break-neck pace, with such fluid and fun combat, that I would say it is impossible not to get lost in the game and appreciate it for what it offers.


So what does it offer? For starters a giant, dominatrix witch with guns attached to her shoes? Weird demon animals made out of her hair, which incidentally doubles as her clothing. But really, those are bullet point features that everyone has mentioned before. The real thrill is in watching how this derailed roller coaster plays out. But don’t take that for meaning that the story is amazing. There isn’t much there. And other than some lengthy (and slightly boring) cut-scenes towards the end, there really isn’t much effort made towards telling a story. There is definitely a focus on style over substance here, but it totally works. Fighting the giant bosses only to have them be eaten by the hair demon you control is about as much of a high point as you are going to get while gaming. It looks great, makes no sense, and is a hell of a lot of fun, and that’s really all I ever want from Japanese developed games

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